﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TowerDefense.Units;
using Microsoft.Xna.Framework;

namespace TowerDefense.Debuffs
{
    public class DamageMultiplier : Effect
    {
        public DamageMultiplier()
        {
            throw new System.NotImplementedException();
        }
    
        public double Multiplier
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public override void ApplyEffect(Creep C, GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        public override Effect Clone()
        {
            throw new NotImplementedException();
        }

    }
}
